Pages

Subscribe:

Sabtu, 18 Februari 2012

KODE-KODE RAHASIA GAME (CHEAT ENGINE)


Assembler

This entry needs a lot of work. Please contribute if you can.

Check this page to see if there are some suggestions for adding to Assembler.
To describe:

  • Flags
  • Segments
  • CPL/DPL
  • IDT/GDT(/LDT)

Contents

 [hide]
  • 1 Segments
  • 2 GDT
  • 3 IDT
  • 4 Flags
  • 5 Opcodes
  • 6 External links


Segments

Segment registers: cs,es,ds,ss,fs,gs
Bits 0,1 describe the RPL , request privilege level
Bit 2 describes if the LDT is used or not
Bits 3 to 15 contain the offset into the GDT or LDT table (when shifted left by 3)
example:
CS of 8 = 1000b = 1 0 00 : RPL=0, LDT=0, so GDT is used, offset in GDT table is (1 << 3) = 8 CS of 0x23 = 100011b = 100 0 11 : RPL=3, LDT=0 (GDT), offset in GDT table is 100b=4, (4 << 3) = 32
Note that even though 64-bit mode is used, bits 3 to 15 still only need to be shifted by 3 to point to the proper offset


GDT

The gdt is a table of descriptors that describe what should happen when entering a specific segment and setting it's rights. (What access rights, the limits, if it's data or code, etc...)


IDT

The IDT is a table of descriptors that describe what should happen when an interrupt occurs. It contains the used code segment, and the EIP/RIP address to call, but also information like the DPL of the interrupt and if it's a callgate, taskgate or interrupt gate
Useful interrupts in regards of game hacking: Interrupt 1(Single step), 3(breakpoint),13(General protection fault) and 14 (Page fault)


Flags

There are 32 bits available for the 17 EFlags. Missing bits in this list are not a mistake, some flags temporarily use their neighbours.
ID, VIP, VIF, AC, VM, RF, NT, IOPL, OF, DF, IF, TF, SF, ZF, AF, PF, CF

Bit: Flag - description
00: CF Carry Flag – becomes one if an addition, multiplication, AND, OR, etc results in a value larger than the register meant for the result.
02: PF Parity Flag – becomes 1 if the lower 8-bits of an operation contains an even number of 1 bits.
04: AF Auxiliary Flag – Set on a carry or borrow to the value of the lower order 4 bits.
06: ZF Zero Flag – becomes 1 if an operation results in a 0 writeback, or 0 register.
07: SF Sign Flag – is 1 if the value saved is negative, 0 for positive.
08: TF Trap Flag – allows for the stopping of code within a segment (allows for single stepping/debugging in programming).
09: IF Interrupt Flag – when this flag is set, the processor begins 'listening' for external interrupts.
10: DF Direction Flag – determines the direction to move through the code (specific to repeat instructions).
11: OF Overflow Flag – becomes 1 if the operation is larger than available space to write (eg: addition which results in a number >32-bits).
12-13: IOPL I/O Privilege Level – 2-bit register specifying which privilege level is required to access the IO ports
14: NT Nested Task – becomes 1 when calls within a program are made.
16: RF Resume Flag – stays 1 upon a break, and stays that way until a given 'release' or resume operation/command occurs.
17: VM Virtual Machine 8086 – becomes a 1 if the processor is to simulate the 8086 processor (16-bit).
18: AC Alignment Check – checks that a file or command is not breaking its privilege level.
19: VIF Virtual Interrupt Flag – almost always set in protected mode, listening for internal and assembling interrupts.
20: VIP Virtual Interrupt Pending – 1 if a virtual interrupt is yet to occur.
21: ID ID Flag – is set if a CPU identification check is pending (used in some cases to ensure valid hardware).

Source


Opcodes

Most commonly used opcodes:
....
ADD : Increases a register or address with a specified amount
DEC : Decreases a register or address with 1
INC : Increases a register or address with 1
SUB : Decreases a register or address with a specified amount
MOV : Sets a register or address to a specified value
NOP = No Operation , usually used when removing the code that decreases life
SUMBER: CE

Tidak ada komentar: